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And, uh, that's pretty much everyone, we think. Unless you count the Monkey People. Four characters with more development than Master Chief. If you follow these instructions you can spot them hiding in the jungle, and then They're not just part of the scenery, though -- you can't kill them, but if you shoot them they actually bleed only real characters do that. Note that they all look exactly the same only in different sizes, which suggests that they might be the product of genetic experiments or excessive inbreeding. For all we know, the monkeys might keep decreasing in size right down to a subatomic level. And they're not the only ones: A lone Monkey Man can be found in a different, much harder to reach part of the level it's actually outside the game map and you can only get there by killing yourself and respawning in the right place. This one's hiding behind some bushes. Why the others have chosen to ostracize him remains unclear. But it's probably because he appears to be touching himself. If you get to the end of Halo 3: ODST, sit through the credits and watch the final cut scene that comes afterward, you can actually move the camera to the left during the last few seconds and take a look around the spaceship. Guess who was sitting right there the whole time. Another freaking Monkey Man. At this rate, we'll be seeing Monkey People as the main antagonists in the next game. What do these man-faced apes want, and how did they achieve immortality? According to some fans they are supposed to resemble Marcus Lehto , the Creative Art Director of Bungie -- and, by extension, the various space marines modeled after him throughout several Halo games. We'll let you figure out the nasty implication there. Which is that they like screwing monkeys. Like the one that claims you can see Bigfoot wandering around, or Leatherface, or the ghost of CJ's mom, or that CJ is actually a woman under his armor or something. The truth, however, is even stranger than those rumors. Rumors that some GTA titles include "plotlines" remain unsubstantiated. We're not sure what it is, but reportedly Bill Clinton started crying when he saw it. The statue is only reachable by helicopter, boat or swimming to the island , which seems like way too much effort to look at a monument that's clearly just background scenery for your killing spree. If you still decide to go and you manage to climb to the upper level of the statue's base, you'll see a door with a sign that reads "No Hidden Content This Way. Continue Reading Below Advertisement We're assuming not many people make it past this point, because if you can't trust a video game about stealing cars and shooting people, then who can you trust? However, if you do walk past the sign you'll find a ladder that takes you inside the statue, where you'll see this: A giant heart suspended by chains. Check out the eerie sound it makes: That strange glow suggests that there might be something supernatural about this. Also, the fact that it's a giant beating heart. Why is that there? What does it do? Can you kill it? If you think no GTA player has ever tried that, you've probably never met one. No, you can't kill it not even with the rocket launcher, which does kill one of the pigeons on the outside of the statue , and nobody knows why it exists. Continue Reading Below Continue Reading Below Advertisement Speaking of which, there's also no explanation for the stroller you can find on the beach in the same game. How many children have you seen in the Grand Theft Auto games? Why would there be a stroller, abandoned by the ocean, no less, in a world without children, if not to freak you the fuck out? The series is known for its gritty realism, and besides, the whole point is that you can kill pretty much anyone you see in contrived ways, so why would they even bother to include the one type of person that's completely immune to being shot at? Continue Reading Below Other than to make you shit your pants , that is. The "Traditions of the Trade" mission in Hitman: Contracts takes place in a hotel where you have to find a device and kill some dudes. At one point during the mission you come across this door: The door is closed, but if you pick the lock while nobody is looking, you can go into a hidden area of the hotel. Once you're in there, if you hurry up you can catch a glimpse of something going through a wall. Take too long to get there and you'll miss it. This screenshot is more thrilling than all of Ghost Hunters combined. You can turn around, pretend you didn't see that and go on with the rest of the game -- or you can keep going and find out what's ahead. If you do, you'll run into a cop who tells you there's been a "nasty accident" in one of the rooms. There's blood all over the place, a dead body on the floor and a knife on the wall. It was probably a cooking accident then. And this is where it gets creepy: Walk into the bathroom and you'll see a bloody smudge on the wall and a bathtub filled with even more blood. That's all there appears to be in there. However, if you happen to look in the mirror Continue Reading Below Advertisement You can actually see him in the bathroom of another room while a dude showers, so apparently this is a spirit of the voyeuristic kind. In this scene he's probably just waiting there, hoping he'll get to see you take a crap. Teaching our children crucial lessons. Continue Reading Below Advertisement The ghost has no relation to the plot whatsoever. It's not an achievement or anything like that, and you can complete the whole game and still get the highest rating while being blissfully unaware of its existence. The bloody hotel room itself is also kinda creepy: Continue Reading Below Advertisement Oh, and remember how we said that you can't kill a ghost? Apparently in this game you can. That's probably a glitch, but still. It allowed you to take small, grainy photos with your Game Boy, which could then be printed out into small, grainy stickers if you hooked it up to the Game Boy Printer. It's only practical purpose was convincing your friends you were trapped inside a game. Continue Reading Below Advertisement But what made it downright bizarre was the creepy messages hidden through it. The system came loaded with several mini-games and image editing features, among which was a "Run" option. Every kid who ever owned a Game Boy Camera was terrified to accidentally select Run from the menu, because if he did, the system would freeze for a moment and show one of three vandalized faces Even if you managed to steer clear of the Run option, though, you were still under permanent risk of being randomly subjected to inexplicable images like that if you happened to come across a system error like if the game couldn't find the printer or something. So, while playing with the Game Boy Camera you always had to be extra careful if you didn't wanna run into something like this: Continue Reading Below Advertisement Here's the third error face , and there were two more that were only present in the Japanese version, which is kind of puzzling, because it means that someone at Nintendo actually sat there and said "No, no, the American market will never go for these faces, let's get different ones. If you looked at the Game Boy Camera's credits sequence and pressed "B," the screen would be overtaken by a self-replicating dancing Japanese person possibly Mario's creator, Shigeru Miyamoto: The Game Boy Camera wasn't a big hit and was eventually discontinued, but its legacy of terror lives on in the nightmares of thousands of gamers and lo-res photography enthusiasts. If you stand in certain spots in multiplayer maps in Call of Duty: World at War, you can hear nice, pleasant things like girls crying, a disembodied piano, Red Army rallies, people being tortured and even a speech by ghost-Hitler himself. And if that's not weird enough, Call of Duty: Finest Hour has a blackened room filled with candles and the ghost of a young boy sitting around in a baby's crib. This is why grandad got quiet whenever we watched Ghost! For example, the zombies you frequently encounter in the game usually make some strange, howling noise that's kind of disconcerting on its own. It gets weirder if you reverse it, though, and hear a mostly unaltered human voice screaming "Oh God, oh God, God help me" over and over. So you can sleep well with that in your head. We hate to stray off topic, but man is that one bloody crotch. In the expansion Half-Life 2: Episode One, you also encounter City 17 police forces that have been infected and turned into zombies. They're generally unintelligible , but with a bit of sound manipulation , you can hear some kinda disturbing stuff. Essentially, these things seem to be reliving their last human moments over and over again, using words and phrases like "infestation," "parasites," "sector is not secure" and "necrotics inbound. In the game Jam Sessions for the Nintendo DS, of all things, you can allow the A6 guitar chord to ring out and, if you don't play any other notes afterward, it plays a whispered message that sounds a hell of a lot like " forgive us. According to one of the game's developers, it's actually a bit of the recording artist caught on tape saying " tsugi ikimasu ," which is Japanese for "next," which is creepy enough in and of itself, if you think of it in a "you're next" kinda way.
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